unbound:classes:sorcerer:demonic
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Demonic Bloodline
Descended from a demon, your powers are chaotic and barely controlled. Take a +1 bonus to your Charisma, and add your level to your Charisma defence. You receive one training rank in each of Deception and Insight.
You can cast a Cantrip known as Infernal Blast, allowing you to hurl a bolt of fire as a basic attack.
Ranged: Foresight + Level vs. Agility.
- Hit: 2d8+Charisma Fire damage. Damage dice increases to 3d8 at Level 3 and to 4d8 at Level 5.
- Miss: 1d8+Charisma Fire damage.
Demonic Corruption
- You hear the thoughts of those around you as constant whispers. You gain a +1 bonus to Insight checks, but are Vulnerable 1 to Mental damage.
- You hunger for knowledge, and will place yourself in danger to gain it. You gain a +1 bonus to any Lore check, but suffer slight on saving throws made to avoid any sort of danger.
- You have become paranoid. Whenever a skill roll comes up showing a one on either die, you are treated as Neutral towards any character, rather than Allied, until the end of your next turn.
- Your thirst for power causes you to suffer slight on any check made to resist a deal that includes offered power.
- Your sanity has become unstable. Whenever you fail a Foresight saving throw, you suffer slight to all Foresight checks until the end of your next turn.
- Whenever you make a skill check and roll a one on either of the dice, your action fails as you are overcome by hideous laughter.
- Your words carry a subtle taint of corruption. You may take favour on Deception skill checks, but if you do so, the subject of the Deception becomes aware of it an hour later, regardless of your roll.
- Your voice has a chilling effect, and you may take favour on any Intimidation check. However, if you do so, the subject of the Intimidation gains favour on attack rolls against you for the next minute.
- You exude an aura of fear, causing those in squares adjacent to you to suffer slight on saving throws against fear.
- Your face and hands bear demonic stigmata, causing a permanent -1 penalty to Deception, Diplomacy and Performance to any person who can see you.
- Your presence frightens animals. You can never ride or handle a beast of burden, and hostile animals will attack you in preference to any other party member.
- Your bones have become brittle. You gain Vulnerable 1 to Blunt damage.
- Your body rejects healing magic. No spell can be used to heal you, though natural recovery and healing Concoctions will still function.
- Your body's reserves have become shallower. You permanently lose one Recovery.
- Your body is twisted and misshapen. Your Speed is reduced by one.
unbound/classes/sorcerer/demonic.1715570966.txt.gz ยท Last modified: by tailkinker