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Animal Companion
Requires: Trained in Nature
You have gained the trust and assistance of some creature. Your animal companion is a class feature, not a separate entity, and as such, it cannot be targeted by attacks or killed.
Choose an animal, and decide if it is Clever, Domestic, Large or Savage.
Type | Power | Wits | Instinct |
---|---|---|---|
Clever | 1 | 2 | 1 |
Domestic | 1 | 1 | 0 |
Large | 3 | 1 | 2 |
Savage | 2 | 1 | 1 |
You suffer a penalty equal to your animal companion's Instinct to attempts to Aid, Make an Impression or Make a Request.
Tricks
Every animal companion learns the Protect trick. Choose a number of additional tricks from the list below, equal to your animal companion's Wits.
Assist: Add your animal companion's Wits to Deception, Nature or Sleight of Hand checks.
Attack: Add your animal companion's Power to your damage when you strike a foe.
Defend: Add your animal companion's Wits to your Agility defence.
Harry: Subtract your animal companion's Wits from the Speed of your Marked Prey.
Hunt: Add your animal companion's Wits to Perception checks to find a creature and to Survival checks made to track a creature.
Protect: Add your animal companion's Power to your Damage Resistance.
Ride: (Large only) Add your animal companion's Power to your Speed when travelling overland.