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Table of Contents
Hybrid
“They say that a jack of all trades is a master of none. But you'll find it's sometimes better than a master of one.”
The Hybrid class offers players the unique opportunity to blend the abilities and specialties of two other classes, creating characters that are versatile and adaptable. By combining features from different classes, Hybrids can customize their playstyle to suit their preferences, whether they prefer the finesse of a Rogue, the arcane power of a Mage, or the martial prowess of a Warrior.
With access to a wide range of skills and abilities, Hybrids are capable of fulfilling multiple roles within a party, making them valuable assets in any adventuring group. Whether they excel in combat, magic, stealth, or support, Hybrid characters are defined by their ability to bridge the gap between disparate classes, forging their own path in the world of adventure.
Hybrid Classes
When you choose Hybrid as your class, you must immediately choose two different classes. These become your Hybrid classes. You don't gain anything from those classes just yet, however!
Attributes
Each of your Hybrid classes will grant improvement to your attributes. But you do not use the improvements listed in the class itself. The first attribute listed for each class is its key attribute. For each of your two Hybrid classes, improve their key attribute by +1. You cannot place both improvements in the same attribute. If both your Hybrid classes have the same key attribute, you may select any other attribute to receive the second +1.
Stamina
When you choose the Hybrid as your class, add twenty stamina to your total, plus five times your Body score. Your recoveries are equal to your Body plus four.
Training
Choose any four skills, plus an additional number equal to your Education score, and place a +1 in their training bonus. However, these skills must be selected from the list of required skills among your chosen classes by preference. Only if the required skills are completely covered may you select from outside those lists.
Defences
Add your level to the defences that match your key attributes from your Hybrid classes. If the attributes are the same, then select a second defence, based on the first. If your key attribute is Agility, Body or Charisma, then choose one of Dexterity, Education or Foresight as your second defence, and vice versa.
Basic Attacks
You have received basic combat training only. However, if you have selected certain classes among your Hybrid classes, you gain additional basic attacks based on their abilities.
Bard: You gain Vicious Mockery as a basic attack.
Berserker: You may add your Rage to melee and unarmed strikes.
Mage: You gain Cantrip as a basic attack.
Sorcerer: You gain your Bloodline's basic attack.
Melee: Skill vs. Agility.
- Hit: 2[W] + Body damage. The damage dice increase to 3[W] at Level 4.
- Miss: 1[W] + Body damage.
Ranged: Skill vs. Agility.
- Hit: 2[W] + Dexterity damage. The damage dice increase to 3[W] at Level 4.
- Miss: 1[W] + Dexterity damage.
Milestones
The Hybrid's training is more diverse and complex than for other classes, due to their need to study two completely different fields. For a Hybrid, the cost to purchase an upgrade is equal to the character's level plus three, rather than the character's level plus two.
Hybrid Features
When you select the Hybrid as your class, choose one Heroic feature from each of your two Hybrid classes, and add them to your character. You also gain any features listed in the Hybrid section of that class.
Whenever you purchase a Class Feature as an upgrade, you may select this upgrade from either of your classes. However, you may only select a feature of Champion level or higher if you already have a feature from that class of the immediately lower level.