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Table of Contents
Characters
Your character is the role you will play in your adventures. Every character has different strengths and weaknesses, distinct personality traits, a unique back-story, and quirks. You have considerable freedom to fashion your character, and you should do your best to make them as memorable as possible.
Character Concept
This is a remarkably important step, and should not be skipped! It will influence every decision you make concerning your character.
Determine where your character comes from. You might need to work with the Director on this, but it should be easy enough if you want your character to be a simple farmer, a scholar, a criminal, or a soldier, prior to becoming a hero.
Determine the sort of skills you want your character to have. They might be deadly with a blade or a bow, or they might be a skilled expert in a specific field. They might simply be uncommonly tough, or they might have magical or psychic powers.
And get a picture of your character in your mind, both their physical appearance and their mannerisms. This will help your character feel more alive during the character creation process.
Creating Your Character
Creating your character is a five-step process.
- Select your ancestry.
- Choose your back-story, and gain a feature based on that back-story.
- Choose your class, and select a class feature from that class.
- Determine your character's attributes and statistics.
Attributes and Statistics
While it may seem daunting at first, understanding attributes and statistics is crucial for shaping your character's gameplay experience. In the following sections, we'll break down the different types of stats, explain how they relate to your character concept, and guide you through the process of assigning values to each.
Attributes
Each character has six different attributes, each representing a strength or weakness in the character's natural talents. These six attributes are Agility, Body, Charisma, Dexterity, Education and Foresight.
As you begin building your character, you will start with a score of zero in each of these attributes. As you choose your Ancestry, Back-Story and Class, you will be given values to distribute among your attributes.
Defences
Your attributes also define your character's defences. Enemy attacks will be rolled against a target number determined by adding ten to the targeted attribute.
Your class, and some specific features, can also add to these defences. The most common way that these defences are increased is through training. Each class will train two of your defences. Your character sheet includes a spot to mark if a defence is trained. Add your level to any defence that you have trained.
Statistics
Each character also has a number of statistics, mostly generated by other choices. These include Level, stamina, recoveries, defences and speed.
Alex: I'm excited to create my first character! What kind of information do I need to get started?
Director: Well, the first thing you'll want to do is come up with your character concept. This is a Dark Ages game, so no gunslingers or anything like that, but it's also fantasy. Think Lord of the Rings, or Game of Thrones.
Alex: Okay, that makes sense! Since it's a dark fantasy world, I'm torn between two character ideas: a stoic defender, or a cunning manipulator. Which one do you think would be a better fit?
Director: Well, your party already has a Savant and a Druid, so the defender-type would probably be a better fit.
Alex: Great! I think being a stoic defender sounds like a good way to complement the party. Leaning into the “seen too much war” side of things appeals to me. Maybe a grizzled veteran who fights with a one-handed weapon and a large shield. What kind of class options would be good for a heavily armored defender in Unbound Tales?
Director: Well, either the Warrior or the Guardian would fit. The Warrior prefers accuracy, whereas the Guardian is built to simply absorb punishment. But we'll get back to classes in a minute. We've got a couple of other things to choose first.