Merchant
Whether you worked as a travelling merchant or laboured in a shop, you have a lot of experience with trade and money. And now you may have felt the lure of excitement, or a desire to make a difference in the world, but you have left your merchant days behind you and trained to become an adventurer.
When you select this Back-Story, increase your Charisma by +1. Then choose one of Body, Education or Foresight and increase it by +1 as well. You receive one training rank in Diplomacy. You begin with an extra twenty-five silver pennies with which to purchase equipment, and a +1 Merchant Prestige.
If you wish to select the General Feature, Patron, you may choose to have one of the Guilds as your Patron, even if you have no Guild Prestige.