Table of Contents
Wyrmkind
“You expect to ask one descended from Dragons for mercy? You might as easily call out to the storm clouds, or the waves of the ocean. Dragons are far less merciful than such.”
Wyrmkind are humanoids that stand a bit shorter than Humans. They have much in common with reptiles, birds and, of course, dragons. Many believe that they are descendants of dragons. Few believe this more fervently than the Wyrmkind themselves.
Despite their reptilian appearance, they are warm-blooded. They lay leathery eggs, and do not nurse; it is very difficult for most mammals to judge the gender of a Wyrmkind. Though their powerful teeth and claws grant them dangerous natural attacks, it is their breath weapon that makes the Wyrmkind a perilous foe.
But despite their love of battle and their lust for glory, the Wyrmkind are also remarkable scholars. They have incredible memory and a knack for research. They particularly love the study of magic, and shower great respect upon its practitioners. Of course, they do so through their own lens, insisting that magic was a gift from the dragons.
Attributes
Wyrmkind tend to be impulsive and reckless. When you select Wyrmkind as your ancestry, you gain a +1 bonus to your Dexterity and Education, but suffer a -1 penalty to your Foresight.
Speed
Wyrmkind have a base speed of six meters.
Stamina
Wyrmkind start with fifteen stamina.
Languages
Wyrmkind speak a sibilant language that they (of course) insist is spoken by dragons. You begin play speaking this language (called Zarnak by the Wyrmkind, and Wyrmish by everybody else) and Trade. You may select additional languages, spoken or written, equal to your Education bonus.
Strict Carnivore
Wyrmkind cannot digest plant matter, and must feed exclusively on meat. This almost doubles the amount that they must pay for food—five copper pennies when in a community, or seven silver pennies for a week of rations.
Natural Weapons
A Wyrmkind can strike with their claws for d6 damage, or they can bite for d8 damage.
Breath Weapon
A Wyrmkind can breathe out a cloud of noxious chemicals, striking a Blast 3. Every creature caught in the Blast may make a Body save vs TN 15; if successful, they take half damage.
Once you use your breath weapon, you cannot use it again until you finish a short or long rest.
Breed
Wyrmkind come in four different Breeds, differentiated by the form their breath weapon takes.
Driskarn
The Driskarn Breed tends to live in wetlands, and breathe out a cloud of corrosive gas. This breath weapon inflicts 1d8 Ongoing Acid damage on all targets within the area. If you select Driskarn as your Breed, you gain a +1 bonus to your Agility.
Krivshan
Instead of a cloud, the mountain-dwelling Krivshan discharge a line of lightning six meters long. This breath weapon inflicts 2d8 Lightning damage, and targets Agility instead of Body. If you select Krivshan as your Breed, you gain a +1 bonus to your Agility.
Nishrak
The Nishrak are the most common Breed of Wyrmkind, and their breath inflicts 2d10 Poison damage. This poison is fast-acting, and does not linger. If you select Nishrak as your Breed, you gain a bonus to your Charisma by +1.
Zalthir
Largest and most powerful of the Wyrmkind, the desert-dwelling Zalthir breathe a chemical that catches fire when exposed to air. Their breath weapon inflicts 2d10 Heat damage. If you select Zalthir as your Breed, increase your Body by +1.