This is an old revision of the document!
Jump
Time Required: Simple Action
Skill: Athletics (Untrained)
You can attempt a long jump or a high jump. You don't need to worry about rolling if you are simply hurdling over a meter-tall obstacle or clearing a meter-wide gap; these count merely as difficult terrain. This is for making leaps over tall obstacles or wide gaps. Doing so provokes an attack of opportunity.
Roll Athletics, and record the amount you roll. If you moved in the same turn immediately prior to this action and covered at least two meters in the direction of the jump, you may increase your Athletics skill bonus by the number of meters of distance you moved, to a limit of your Athletics skill bonus (allowing you to as much as double your Athletics skill bonus).
High Jump
You gain 5cm of altitude per point rolled on Athletics. Add 60cm if you were attempting to jump up on top of something (such as when leaping onto a table), or 240cm if you were attempting to jump up to reach something (such as snagging something held by a Giant). Halve the bonus height if you are a Small creature such as a Gnome.
Long Jump
Divide the total rolled by four, and drop fractions. This is the number of meters you cleared in the jump. You also gain 60cm plus 2cm of altitude per point rolled, and can consider that for purposes of jumping over obstacles. Again, Halve the bonus height if you are a Small creature such as a Gnome.
A three-meter-wide chasm splits the passage, but Sebastian feels confident he can clear it. He has room to run towards the chasm, which allows him to get a +3. He rolls his Athletics and gets a total of 16. That gives him a total distance of four meters. He lands safely on the far side.