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unbound:actions:charge

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Charge

Time Required: Simple or Complex Action
Skill: None

You run directly at a foe, aiming to strike them with a melee attack. This is the safest way to approach a foe that has Reach.

Choose a foe, and move a distance of up to twice your speed towards that target—up to four times your speed if you elect to perform the Charge as a complex action. This counts as all of your free movement this turn. You must move in a straight line towards your target, and end your movement in the square adjacent to your target that was closest to your starting position. Your target may not Counterattack you during this movement (though any other foe you pass might still be able to do so).

When you complete this movement, make a melee basic attack against that foe. If your attack is a hit, you inflict +1[W] damage.

You cannot Charge if you were Prone at the start of your turn, even if you have a feature that allows you to stand up as a Free Action.

As the combat begins, Sir Roland is twelve meters away from a Giant Spider. With his Speed of 4, he would need to Run twice to close on the spider. Since the spider has Threatening Reach, Sir Roland would take a Counterattack in the process. So he elects to Charge!

Charging as a complex action gives him a Speed of 16, but he needs only twelve of this to close the gap. When he completes his charge, he makes a mighty swing with his Langsax, striking Agility 10…and missing.

unbound/actions/charge.1715802917.txt.gz · Last modified: by tailkinker