Charge
Time Required: +1 to +4 seconds
Skill: None
You run directly at a foe, aiming to strike them with a melee attack. This is the safest way to approach a foe that has Reach. The time for this action is added to any attack you wish to make.
Choose a foe, and move a distance towards that target equal to your speed times the number of seconds added to your attack action, as described in the table below.
Time | Distance |
---|---|
+1 seconds | 1×Speed |
+2 seconds | 2×Speed |
+3 seconds | 3×Speed |
+4 seconds | 4×Speed |
You must move in a straight line towards your target, and end your movement in the square adjacent to your target that was closest to your starting position. Your target may not Counterattack you during this movement (though any other foe you pass might still be able to do so).
You cannot Charge if you were Prone at the start of your turn, even if you have a feature that allows you to stand up as a Free Action.
Once you elect to Charge, you may not choose to Run, Sprint, Step or Walk in the same turn. You cannot Charge more than once per turn.
As the combat begins, Sir Roland is twelve meters away from a Giant Spider. With his Speed of 6, he would need to Run to close on the spider. Since the spider has Threatening Reach, Sir Roland would take a Counterattack in the process. So he elects to Charge!
Making an attack with his Langsax normally requires four seconds, so he adds two seconds to that for twelve mneters of Charge. When he completes his charge, he makes a mighty swing with his Langsax, striking Agility 10…and misses.