Cast a Spell
Time Required: Varies
Skill: Varies
You weave magic into a desired result. The skill used for this action varies according to the source of your magics:
- Bards use Performance;
- Druids use Nature;
- Mages use Arcana;
- Sorcerers use no skill, but roll Foresight plus their level, and are considered trained when they do so;
Spells come in a variety of types. For spells that do not target a foe, the TN to Cast the Spell is 11 plus the spell's Power.
- Success: The spell is cast.
- Failure: The spell is not cast, but the caster need not pay any Æther.
Spells which target a foe's defences are made against that defence. Each such spell will have its own hit and miss effects, but in general, the caster will always expend Æther when casting such a spell.
Finally, there are spells which force a saving throw to avoid their effects. Again, each such spell will list its own success and failure effects, and typically, the spellcaster will expend the Æther for such spells regardless of outcome.
Equipment
If the spellcaster does not have a Spellcaster's Kit, they will suffer slight to any roll associated with Casting a Spell. The exception to this is the Sorcerer, whose internal magics do not require a focus, nor any other part of a Spellcaster's Kit.
Aria has been badly wounded by a goblin strike, and Sir Roland strides forward to assist her. He casts Minor Healing, which is a Power 1 spell and therefore has a TN of 12 to cast. Roland is a Templar (via Hybrid Training), and his Religion is +2—but it is +4 when Casting a Spell, because his Charisma is +3. He rolls a total of 15, and successfully Casts the Spell.