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shattered:design:electronics

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Electronics

A spacecraft's basic equipment includes standard navigational sensors and communications equipment. However, for military or scientific vessels, this won't be enough.

Each slot assigned to advanced electronics will grant an electronics bonus pool equal to the ship's Linear Value. Round down after multiplying Linear Value by the slot count, to make sure you get the most out of your fractions!

Divide your electronics bonus pool as you see fit among the following categories.

Tactical Sensors

Used to detect, track and target enemy ships, this is almost strictly found on—and is often restricted to—military vessels. Each point of electronics bonus pool added to Tactical Sensors will grant a +1 bonus to detecting or targeting other ships.

Electronic Warfare

This equipment is used to deny another ship's Tactical Sensors its benefits. Most places allow civilian ships to carry a certain amount of this equipment—no bonus higher than its Linear Value. Each point of electronics bonus pool grants a +1 bonus to spoofing torpedoes, avoiding notice, or disguising the ship.

Communications

Standard communications are omnidirectional and short ranged. Advanced electronics include secure and long-ranged directional communication. Points of electronics bonus pool may be spent to select any of the following options:

Points Benefit
1 Tight-beam communications
1 Long-range communications

Tight-beam communications allows the ship to communicate securely with one other ship. Flagships will need four or more points invested to allow them to partake in divisional or squadron command.

Long-range communications allows the ship to communicate across an entire system. Because of light-speed lag, however, this is treated more like e-mail than a telephone call!

Special Sensors

This is typically used by scientific or specialized military vessels, and is currently undefined.

shattered/design/electronics.1721659315.txt.gz · Last modified: by tailkinker