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shattered:design:displacement

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Displacement

A starship's volume is very important to many details for the designer: the placement of its propulsors, the size of its hyperdrive, the amount of space needed within for its crew, and so on. For this reason, the first choice made by a starship's designer should be its volume. The ship's volume, also called displacement, is measured in cubic meters ().

Ships are classified by the Deneb Accords according to their displacement:

  • Small Craft: Displacements of 1,000 m³ or less.
  • Light Ships: Displacements above 1,000 m³ but not exceeding 10,000 m³.
  • Heavy Ships: Displacements above 10,000 m³ but not exceeding 100,000 m³.
  • Capital Ships: Displacements over 100,000 m³.

These classifications are particularly significant for naval forces, as the Deneb Accords limit the number of each size of craft a navy can possess. Light ships often serve as frigates, destroyers, or light cruisers, while heavy ships typically function as heavy cruisers or battlecruisers.

Other Scale Values

After determining your vessel's displacement, you'll need to calculate its Linear Value and Area Value, which are essential for various equipment selections.

Linear Value

Linear Value is used to find the thickness of the ship's armour and the capability of its sensor suite, among other things. To find the Linear Value for your chosen hull:

  1. Take the cube root of the ship's volume.
  2. Round this value up to two significant digits.

Area Value

The Area Value affects the cost of adding stealth features and is used to determine the crew complement, among other things. To find the Area Value:

  1. Square the Linear Value.
  2. Round this value up to three significant digits.

The Scale Table

If you don't fancy doing the math manually, refer to the table below to find the appropriate values for your hull size. Locate the smallest volume greater than your chosen displacement.

For ships (not small craft), adjust the values as follows:

  1. Divide the displacement by 1,000.
  2. Multiply the resulting Area Value by 100.
  3. Multiply the resulting Linear Value by 10.
Volume Area Linear
1 1 1
1.33 1.21 1.1
1.73 1.44 1.2
2.2 1.69 1.3
2.74 1.96 1.4
3.38 2.25 1.5
4.1 2.56 1.6
4.91 2.89 1.7
5.83 3.24 1.8
6.86 3.61 1.9
8 4 2
9.26 4.41 2.1
10.65 4.84 2.2
12.17 5.29 2.3
13.82 5.76 2.4
15.63 6.25 2.5
17.58 6.76 2.6
19.68 7.29 2.7
21.95 7.84 2.8
24.39 8.41 2.9
27 9 3
29.79 9.61 3.1
32.77 10.24 3.2
35.94 10.89 3.3
39.3 11.56 3.4
42.88 12.25 3.5
46.66 12.96 3.6
50 13.57 3.68
50.65 13.69 3.7
54.87 14.44 3.8
59.32 15.21 3.9
64 16 4
68.92 16.81 4.1
74.09 17.64 4.2
79.51 18.49 4.3
85.18 19.36 4.4
91.13 20.25 4.5
97.34 21.16 4.6
100 21.54 4.64
103.82 22.09 4.7
110.59 23.04 4.8
117.65 24.01 4.9
125 25 5
132.65 26.01 5.1
140.61 27.04 5.2
148.88 28.09 5.3
150 28.23 5.31
157.46 29.16 5.4
166.37 30.25 5.5
175.62 31.36 5.6
185.19 32.49 5.7
195.11 33.64 5.8
200 34.2 5.85
205.38 34.81 5.9
216 36 6
226.98 37.21 6.1
238.33 38.44 6.2
250 39.69 6.3
262.14 40.96 6.4
274.62 42.25 6.5
287.5 43.56 6.6
300 44.81 6.69
300.76 44.89 6.7
314.43 46.24 6.8
328.51 47.61 6.9
343 49 7
350 49.66 7.05
357.91 50.41 7.1
373.25 51.84 7.2
389.02 53.29 7.3
400 54.29 7.37
405.22 54.76 7.4
421.87 56.25 7.5
438.98 57.76 7.6
450 58.72 7.66
456.53 59.29 7.7
474.55 60.84 7.8
493.04 62.41 7.9
500 63 7.94
512 64 8
531.44 65.61 8.1
550 67.13 8.19
551.37 67.24 8.2
571.79 68.89 8.3
592.7 70.56 8.4
600 71.14 8.43
614.12 72.25 8.5
636.06 73.96 8.6
650 75.04 8.66
658.5 75.69 8.7
681.47 77.44 8.8
700 78.84 8.88
704.97 79.21 8.9
729 81 9
750 82.55 9.09
753.57 82.81 9.1
778.69 84.64 9.2
800 86.18 9.28
804.36 86.49 9.3
830.58 88.36 9.4
850 89.73 9.47
857.37 90.25 9.5
884.74 92.16 9.6
900 93.22 9.65
912.67 94.09 9.7
941.19 96.04 9.8
950 96.64 9.83
970.3 98.01 9.9
1,000 100 10
shattered/design/displacement.1721539849.txt.gz · Last modified: by tailkinker