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shattered:design:armaments:lasers

Lasers

High-intensity lasers have a distinct benefit in terms of accuracy, but their lack of armour penetration has rendered them largely obsolete. Their primary use is now for point defence. Each laser includes a portion of powerplant required to energize the gun, and a series of capacitors to avoid spiking the powerplant.

Laser Volume Damage
250KW 0.25m³ 1d4
1MW 1.5m³ 2d4
2.5MW 4.5m³ 3d4
4MW 10m³ 4d4
6MW 20m³ 5d4

Interestingly, lasers remain a favorite among space pirates and smaller raiding parties. For these groups, lasers provide a low-cost, reliable weapon to disable unarmed or lightly defended cargo ships, often targeting critical systems or sensor arrays to cripple a vessel without destroying it outright. Their relatively small volume and modest power requirements also suit the limited space and resources aboard pirate vessels.

Tactically, lasers serve as excellent suppressive fire tools in close-range skirmishes, especially when combined with more powerful but slower weapons like kinetic cannons or torpedoes. Their ability to deliver consistent, accurate damage with minimal logistical footprint ensures they retain a niche, even as larger fleets rely on more devastating armaments.

shattered/design/armaments/lasers.txt · Last modified: by tailkinker