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nexusframe:traits:rage

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Rage

Pool: Combat
Tier: Initiate
Usage: Action, 1 second


There is a deep well of anger within you, threatening to break out. And when you are provoked, your rage grows swiftly and without warning.

When in a battle, you may take a one-second action to fly into a rage. You cannot enter a Rage if you are Fatigued or Exhausted. When you fly into a rage, you gain Surge equal to five times your level. While in the rage, you gain the following benefits:

  • The base damage for any melee or unarmed attacks increases by +1;
  • You reduce the damage multiplier for any successful Hurl, Pummel or Strike made against you by one step;
  • You gain favour on Athletics skill checks;
  • You ignore the Winded status condition.

Your rage persists until the end of combat, until you become Asleep, Incapacitated or Unconscious, or until you spend a six-second action to come down from the rage. When your rage ends, you lose any Surge that you have remaining, and you become Winded.

If, at the end of your turn, you have neither made attacks nor been attacked since your previous turn, your rage ends early.

nexusframe/traits/rage.1765858876.txt.gz ยท Last modified: by tailkinker