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nexusframe:traits:ancestry

Ancestry Traits

The traits in this section are examples intended to illustrate how ancestry features can be expressed in play. They focus on broadly applicable abilities and qualities that can suit many settings or species. Game designers are encouraged to create their own ancestry traits—unique, flavourful abilities that reflect the distinct physiology, culture, or history of the peoples in their worlds.

There are no Paragon-tier Ancestry traits; no character receives an Ancestry trait at such a late level that they would qualify for such.

Initiate-tier Traits

nexusframe/traits/ancestry.txt · Last modified: by 127.0.0.1