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nexusframe:stuff:weapons

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Weapons

Weapons in this system begin with their mechanical traits, not their narrative identities. When creating or selecting a weapon, the player chooses a set of properties—such as weight, reach, handedness, and any special qualities. These traits determine how the weapon functions in play. Only after the mechanical shape is chosen does the player name and describe the weapon, fitting its appearance and cultural style to the chosen properties. This allows complete freedom in flavour without affecting balance, and ensures that a character’s weapon is defined by what it does, not what it is called.

Creating a Weapon

To create a weapon, choose one option from each of the categories below, then select one weapon property. Each category allows only a single choice. Weapon properties may allow or require additional selections.

Use

Choose the general style of weapon you are creating:

Hands

Choose how many hands the weapon is designed to use:

Weight

Choose the weapon’s weight category:

Properties

After choosing Use, Hands, and Weight, select one property from the list below.

nexusframe/stuff/weapons.1763786998.txt.gz · Last modified: by tailkinker