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Table of Contents
Skills
The Nexus Framework uses a light and flexible skill structure. There are only twelve broad skills, each tied to a single attribute. A character’s focus within a skill can be refined through Skill Traits, which represent specialization or expertise.
| Skill | Attribute |
|---|---|
| Aim | Dexterity |
| Athletics | Agility |
| Brawling | Body |
| Endurance | Body |
| Knowledge | Education |
| Leadership | Charisma |
| Melee | Agility |
| Perception | Foresight |
| Planning | Foresight |
| Precision | Dexterity |
| Profession | Education |
| Social | Charisma |
Skills and Training
Each skill in the game has an associated training value, which represents a character’s competence with that skill. Skills can be either trained or untrained:
Untrained Skills
If a skill is untrained, the character has no formal ability in it, and its value is +0. The character can still attempt the skill, but they rely entirely on the governing attribute and any situational modifiers.
Trained Skills
When a character first becomes trained in a skill, that skill receives a value of +2, reflecting basic proficiency.
Trained skills improve over time. Upon reaching levels 2, 8, and 13, any skill a character has trained will gain an additional +1 bonus to its value. Further specialization is possible: certain traits allow characters to gain bonuses to skills within specific fields, representing focused study, practice, or innate talent.
Skill Checks
Whenever a character is directed to make a skill check, they must do the following:
- Roll 2d10.
- Add their skill's training value, plus the controlling attribute's modifier.
- Consult the Success Table to determine how well they did.
