nexusframe:conditions:hungry
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Hungry
A character who is Hungry has missed a meal. They suffer a -1 penalty to all attribute checks, skill checks and saving throws, and their maximum Health is reduced by one.
Multiple instances of Hungry can stack:
- The penalty to attribute checks, skill checks, and saving throws stacks to a maximum of -6.
- The penalty to maximum Health stacks until it reaches zero, at which point the character has starved to death.
This condition can be removed by Eating a Meal. The first meal in a day prevents the condition from worsening; the second meal removes one instance of Hungry. Since a character can only Eat a Meal twice per day, they will need as many days to recover from starvation as they suffered instances of this condition.
nexusframe/conditions/hungry.1762885767.txt.gz ยท Last modified: by tailkinker
