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nexusframe:characters:skills

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Skills

The Nexus Framework uses a light and flexible skill structure. There are only twelve broad skills, each tied to a single attribute. A character’s focus within a skill can be refined through Skill Traits, which represent specialization or expertise.

Skill Attribute
Aim Dexterity
Athletics Agility
Brawling Body
Endurance Body
Knowledge Education
Leadership Charisma
Melee Agility
Perception Foresight
Precision Dexterity
Profession Education
Social Charisma
Strategy Foresight

Skills and Training

Each skill in the game has an associated training value, which represents a character’s competence with that skill. Skills can be either trained or untrained:

Untrained Skills

If a skill is untrained, the character has no formal ability in it, and its value is +0. The character can still attempt the skill, but they rely entirely on the governing attribute and any situational modifiers.

Trained Skills

When a character first becomes trained in a skill, that skill receives a value of +2, reflecting basic proficiency.

Trained skills improve over time. Upon reaching levels 2, 8, and 13, any skill a character has trained will gain an additional +1 bonus to its value. Further specialization is possible: certain traits allow characters to gain bonuses to skills within specific fields, representing focused study, practice, or innate talent.

Skill Checks

Whenever a character is directed to make a skill check, they must do the following:

  • Roll 2d10.
  • Add their skill's training value, plus the controlling attribute's modifier.
  • Consult the Success Table to determine how well they did.
nexusframe/characters/skills.1762812238.txt.gz · Last modified: by tailkinker