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nexusframe:characters:skills

Skills

The Nexus Framework uses a light and flexible skill structure. There are eighteen skills, each tied to a single attribute. A character’s focus within a skill can be refined through Skill Traits, which represent specialization or expertise.

Skill Attribute Use
Aim Dexterity Making ranged attacks, including thrown weapons
Acrobatics Agility Climbing, balancing, swinging from chandeliers
Athletics Body Jumping, swimming, or performing feats of strength
Brawling Body Making unarmed attacks, breaking objects
Coercion Charisma Convincing or fooling people into seeing things your way
Endurance Body Carrying heavy loads, running over an extended period
Esoterica Education Specialized training in unusual fields, such as magic or technology
Influence Charisma Etiquette, making a good impression, surviving in high society
Knowledge Education Remembering lore, procedures, or specific information
Leadership Charisma Inspiring your allies or intimidating your foes
Legerdemain Dexterity Picking pockets, holding out items, minor manipulations of objects
Melee Agility Making melee attacks with a weapon held in hand
Perception Foresight Spotting hidden things, noticing details
Precision Dexterity Opening locks, disarming traps, or assembling devices
Profession Education Doing a “job”, including the skilled trades
Stealth Agility Moving without being noticed
Strategy Foresight Recognizing patterns and spotting opportunities
Survival Foresight Wilderness navigation, tracking, foraging, weather awareness

Skills and Training

Each skill in the game has an associated training value, which represents a character’s competence with that skill. Skills can be either trained or untrained:

Untrained Skills

If a skill is untrained, the character has no formal ability in it, and its value is +0. The character can still attempt the skill, but they rely entirely on the governing attribute and any situational modifiers.

Trained Skills

When a character first becomes trained in a skill, that skill receives a value of +2, reflecting basic proficiency.

Trained skills improve over time. Upon reaching levels 2, 8, and 13, any skill a character has trained will gain an additional +1 bonus to its value. Further specialization is possible: certain traits allow characters to gain bonuses to skills within specific fields, representing focused study, practice, or innate talent.

Skill Checks

Whenever a character is directed to make a skill check, they must do the following:

  • Roll 2d10.
  • Add their skill's training value, plus the controlling attribute's modifier.
  • Consult the Success Table to determine how well they did.
nexusframe/characters/skills.txt · Last modified: by 127.0.0.1