Strike
Type: Attack
Time Required: 3 seconds
Skill Check: Melee
You attack a foe with a weapon in hand. The foe must be within your reach. Make a Melee skill check.
- Complete Success: You score a Critical Hit, inflicting your weapon's base damage times five, plus your Body attribute modifier.
- Success: You score a Solid Hit, inflicting your weapon's base damage times three, plus your Body attribute modifier.
- Partial Success: You score a Hit, inflicting your weapon's base damage times two, plus your Body attribute modifier.
- Failure: You score a Glancing Blow, inflicting your weapon's base damage plus your Body attribute modifier. This damage can only apply to stamina; if the target has no stamina remaining, excess damage is not transferred to health.
- Complete Failure: You Miss the target entirely, doing no damage.
| Complete Success | Damage × 5 + Body |
| Success | Damage × 3 + Body |
| Partial Success | Damage × 2 + Body |
| Failure | Damage × 1 + Body† |
| Complete Failure | No Damage |
†Damage inflicted to stamina only.
Special Conditions
A target's Armour Rating is subtracted from your Melee skill check. A target wearing Heavy Armour also reduces the weapon's base damage by one.
If you are wielding a weapon in both hands, increase the damage multiplier on a Hit or better by one—that is, a Hit inflicts damage times three, a Solid Hit inflicts damage times four, and a Critical Hit inflicts damage times six.
A weapon held in a character's off hand suffers slight on its attack roll.
Design Notes: It is assumed that the attacker will make two or three individual attempts to strike his target, but that only one will be good enough to count as an actual Strike.
