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nexusframe:actions:strike

Strike

Type: Attack
Time Required: 3 seconds
Skill Check: Melee

You attack a foe with a weapon in hand. The foe must be within your reach. Make a Melee skill check.

  • Complete Success: You score a Critical Hit, inflicting your weapon's base damage times five, plus your Body attribute modifier.
  • Success: You score a Solid Hit, inflicting your weapon's base damage times three, plus your Body attribute modifier.
  • Partial Success: You score a Hit, inflicting your weapon's base damage times two, plus your Body attribute modifier.
  • Failure: You score a Glancing Blow, inflicting your weapon's base damage plus your Body attribute modifier. This damage can only apply to stamina; if the target has no stamina remaining, excess damage is not transferred to health.
  • Complete Failure: You Miss the target entirely, doing no damage.
Complete Success Damage × 5 + Body
Success Damage × 3 + Body
Partial Success Damage × 2 + Body
Failure Damage × 1 + Body†
Complete Failure No Damage

†Damage inflicted to stamina only.

Special Conditions

A target's Armour Rating is subtracted from your Melee skill check. A target wearing Heavy Armour also reduces the weapon's base damage by one.

If you are wielding a weapon in both hands, increase the damage multiplier on a Hit or better by one—that is, a Hit inflicts damage times three, a Solid Hit inflicts damage times four, and a Critical Hit inflicts damage times six.

A weapon held in a character's off hand suffers slight on its attack roll.

Design Notes: It is assumed that the attacker will make two or three individual attempts to strike his target, but that only one will be good enough to count as an actual Strike.

nexusframe/actions/strike.txt · Last modified: by 127.0.0.1