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nexusframe:actions:shoot

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Shoot

Type: Attack
Time Required: 3 seconds
Skill Check: Melee

You attack a foe with a ranged weapon. The foe must be within the maximum range of your weapon. Mark off one point of ammunition for your weapon, and make an Aim skill check.

  • Complete Success: You score a Critical Hit, inflicting your weapon's base damage times five.
  • Success: You score a Solid Hit, inflicting your weapon's base damage times three.
  • Partial Success: You score a Hit, inflicting your weapon's base damage times two.
  • Failure: You score a Glancing Blow, inflicting your weapon's base damage. This damage can only apply to stamina; if the target has no stamina remaining, excess damage is not transferred to health.
  • Complete Failure: You Miss the target entirely, doing no damage.
Complete Success Damage × 5
Success Damage × 3
Partial Success Damage × 2
Failure Damage × 1†
Complete Failure No Damage

†Damage inflicted to stamina only.

Special Conditions

A target's Armour Rating is subtracted from your Melee skill check. A target wearing Heavy Armour also reduces the weapon's base damage by one.

Design Notes: It is assumed that the attacker will make two or three individual attempts to strike his target, but that only one will be good enough to actually inflict damage.

nexusframe/actions/shoot.1762922089.txt.gz · Last modified: by tailkinker