nexusframe:actions:shoot
This is an old revision of the document!
Shoot
Type: Attack
Time Required: 3 seconds
Skill Check: Melee
You attack a foe with a ranged weapon. The foe must be within the maximum range of your weapon. Mark off one point of ammunition for your weapon, and make an Aim skill check.
- Complete Success: You score a Critical Hit, inflicting your weapon's base damage times five, plus your Body attribute modifier.
- Success: You score a Solid Hit, inflicting your weapon's base damage times three, plus your Body attribute modifier.
- Partial Success: You score a Hit, inflicting your weapon's base damage times two, plus your Body attribute modifier.
- Failure: You score a Glancing Blow, inflicting your weapon's base damage plus your Body attribute modifier. This damage can only apply to stamina; if the target has no stamina remaining, excess damage is not transferred to health.
- Complete Failure: You Miss the target entirely, doing no damage.
| Complete Success | Damage × 5 + Body |
| Success | Damage × 3 + Body |
| Partial Success | Damage × 2 + Body |
| Failure | Damage × 1 + Body† |
| Complete Failure | No Damage |
†Damage inflicted to stamina only.
Special Conditions
A target's Armour Rating is subtracted from your Melee skill check. A target wearing Heavy Armour also reduces the weapon's base damage by one.
Design Notes: It is assumed that the attacker will make two or three individual attempts to strike his target, but that only one will be good enough to count as an actual Strike.
nexusframe/actions/shoot.1762886869.txt.gz · Last modified: by tailkinker
