nexusframe:actions:pummel
Pummel
Type: Attack
Time Required: 3 seconds
Skill Check: Brawling
You attack a foe with a fist, foot, head butt, or other natural weapon. The foe must be within your reach. Make a Brawling skill check.
- Complete Success: You score a Critical Hit, inflicting damage equal to your Body attribute modifier times five (minimum five points).
- Success: You score a Solid Hit, inflicting damage equal to your Body attribute modifier times three (minimum three points).
- Partial Success: You score a Hit, inflicting damage equal to your Body attribute modifier times two (minimum two points).
- Failure: You score a Glancing Blow, inflicting damage equal to your Body attribute modifier (minimum one point). This damage can only apply to stamina; if the target has no stamina remaining, excess damage is not transferred to health.
- Complete Failure: You Miss the target entirely, doing no damage.
| Complete Success | Body × 5 | Minimum 5 |
| Success | Body × 3 | Minimum 3 |
| Partial Success | Body × 2 | Minimum 2 |
| Failure | Body × 1† | Minimum 1 |
| Complete Failure | No Damage |
†Damage inflicted to stamina only.
Special Conditions
A target's Armour Rating is subtracted from your Brawling skill check.
A target wearing Medium or Heavy Armour reduces the minimum damage inflicted to zero for all degrees of success.
If the foe you are attacking has a weapon or shield, attempting to Pummel them provokes a Counterattack.
Design Notes: It is assumed that the attacker will make three or four individual attempts to strike his target, but that only one will be good enough to count as an actual Pummel.
nexusframe/actions/pummel.txt · Last modified: by 127.0.0.1
