Flurry
Type: Attack
Time Required: 6 seconds
Skill Check: Aim, Brawling or Melee
Requires: Trained in Aim, Brawling or Melee
You concentrate on attacking this round. You may either Step or Raise a Shield; then, you may make two attacks using Hurl, Pummel, Shoot, or Strike. Each attack suffers a -1 penalty. You may only choose an attack action if you are trained in its associated skill.
You may direct both attacks at a single foe, or split them between two foes. If split between two foes, each attack suffers a -2 penalty instead.
Note: During a Flurry, the character may not ready, stow, draw, drop, or otherwise change armaments. All attacks must be made with weapons or free hands already in use when the Flurry begins. The only exception is that a weapon that has been Hurled leaves an empty hand, which can be used to Pummel.
Design Notes: While this action grants a bonus in terms of action economy, its primary purpose is to serve as a springboard for various fighting styles and further improvements.
