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nexusframe:actions:calm_a_foe

Calm a Foe

Type: Social
Time Required: 6 seconds
Skill Check: Coercion

When confronted with an Hostile or Enraged foe, you can try to talk them down. Roll Coercion, with slight if the foe is Enraged.

  • Complete Success: The foe is no longer Hostile or Enraged, though they still Dislike you. If their permanent Affinity was Enraged or Hostile, it improves one step.
  • Success: The foe is no longer Hostile or Enraged, though they still Dislike you. This affects temporary Affinity only.
  • Partial Success: If the foe was Enraged, their temporary Affinity becomes Hostile.
  • Failure: You have no impact on the subject's Affinity.
  • Complete Failure: You've managed to say the exact wrong thing. If the foe was Hostile, they become Enraged. You cannot use this action on the subject again for one minute.

Design Notes: Except for a Complete Success, this action affects temporary Affinity only.

nexusframe/actions/calm_a_foe.txt ยท Last modified: by 127.0.0.1