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legacy:traits:magical_tailoring

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Magical Tailoring

Requires: Two training ranks in Crafting.
Time Required: Special.

You have learned the art of working with magical cloth and leather, weaving hidden runes and enchantments into the very fabric of your creations. This craft allows you to make enchanted items out of cloth and leather, imbuing them with magical properties.

To begin crafting a magical item made from cloth or leather, you must spend 5 sp per item level to acquire the raw materials. This cost is the same regardless of whether the item is a suit of armour, cloak, gloves, or any other wearable magical item.

Tailor Clothing

Time Required: Varies.
Skill: Crafting.
Requires: You are Taking Down Time.

You must begin by creating the base item to be worn. This requires a certain amount of time based on the item in question, as listed in the table below.

Item Time Cost
Baldric 8 hours 10sp
Belt 4 hours 5sp
Boots 12 hours 10sp
Cloak 16 hours 20sp
Gambeson 20 hours 30sp
Gloves 8 hours 15sp
Hat 6 hours 15sp
Leather Jack 24 hours 40sp
Tunic 12 hours 25sp

You need not perform all the work in a single stretch, but can break it up as you see fit. This work does not contribute to Completion Points.

Once you have completed the article of clothing, you may then enchant it.

Enchant Clothing

Time Required: 8 hours.
Skill: Crafting.
Requires: You are Taking Down Time.

You spend a day embroidering tiny runes throughout the workpiece. Make a Crafting skill check against a TN of 16.

  • Success: You gain five Completion Points towards completing the item.
  • Failure: You gain one Completion Point towards completing the item.

Every Completion Point must be matched by spending 1 sp on special threads, magical fibers, and other materials.

Once you accumulate Completion Points equal to four times the level of the item, the item is finished and imbued with its magic.

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