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legacy:traits:magical_tailoring

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Magical Tailoring

Requires: Two training ranks in Crafting.
Time Required: Special.

You have learned the art of working with magical cloth and leather, weaving hidden runes and enchantments into the very fabric of your creations. This craft allows you to make enchanted items out of cloth and leather, imbuing them with magical properties.

To begin crafting a magical item made from cloth or leather, you must spend 5 sp per item level to acquire the raw materials. This cost is the same regardless of whether the item is a suit of armour, cloak, gloves, or any other wearable magical item.

You must spend a Down-Time action to begin working on the item. This first day of work focuses on creating the base structure (clothing or leather item) and does not contribute to Completion Points.

Each subsequent Down-Time action, you may spend a Down-Time action to continue working on the item. Make a Crafting skill check against a TN of 16.

  • Success: You gain five Completion Points towards completing the item.
  • Failure: You gain one Completion Point towards completing the item.

Every Completion Point must be matched by spending 1 sp on special threads, magical fibers, and other materials.

Once you accumulate Completion Points equal to four times the level of the item, the item is finished and imbued with its magic.

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