legacy:traits:improvised_weapons
Improvised Weapons
Requires: Two ranks in a Combat skill.
You are never truly unarmed, as long as you can put your hands on something. As a three-second action, you quickly find something in your environment that you can use as a weapon. Whatever it is, it must fit into one of the following categories:
- A short, blunt implement, similar to a club, that has the Light property, uses the Blunt Weapons skill and does d6 Blunt damage;
- A medium-sized and unbalanced implement, that has the Medium property, uses the Blunt Weapons or Unbalanced skill and does d6 Blunt damage;
- A long, slender item, that has the Medium, Reach and Two-Handed properties, uses the Blunt Weapons or Polearms skill and does d8 Blunt damage;
- A weighty object that has the Heavy property, uses the Blunt Weapons skill and does d8 Blunt damage;
- A flexible object, such as a weight on a rope, that has the Light and Reach properties, uses the Unbalanced Weapons skill and does d4 Blunt damage.
However, whatever it is you grabbed, it was never meant to be used as a weapon. Whenever you make an attack roll with the object, if either of the d10s rolled for the attack come up showing a one, the object breaks.
legacy/traits/improvised_weapons.txt ยท Last modified: by tailkinker