legacy:traits:disorienting_taunt
Disorienting Taunt
Requires: Trained in Deception.
Time Required: 2 seconds.
It's not enough to simply mock your foe; you must also confuse them. You may choose a foe that you can see, and that can hear you, within twenty meters. Make a Deception skill check vs. their passive Will defence.
- Success: The foe is Open, and suffers slight to all attack rolls, until the end of your next turn.
- Failure: The foe suffers slight to their next attack roll. You cannot use this ability on this target again for the next hour.
legacy/traits/disorienting_taunt.txt ยท Last modified: by tailkinker