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legacy:traits:craft_wand

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Craft Wand

Requires: Trained in Crafting, ability to cast spells
Time Required: Special

You have learned how to create a wand. The wand will allow any person wielding it to cast the spell bound into the wand, using their normal rules for casting a spell.

Choose a spell that you know, and invest 20sp times the Power of the spell in raw materials. This includes the high-quality woods and magical ingredients needed to fashion the wand itself, plus the materials needed to invest magical energy into the wand.

As a Down-Time action, roll Crafting vs a TN of 16 plus the Power of the spell being invested in the wand.

  • Success: Gain five Completion Points towards finishing the wand.
  • Failure: Gain one Completion Point towards finishing the wand.

You must accumulate twenty Completion Points, plus five Completion Points per Power of the spell being invested, before the wand is completed.

Risky Enchantment

It is possible to dump far more magical energy into the process of making the wand, but this carries a significant risk. Roll Crafting vs a TN of 20 plus the Power of the spell being invested in the wand.

  • Success: Gain fifteen Completion Points towards finishing the wand.
  • Failure: The wand burned out due to the excess magical energy. It is destroyed, the raw materials lost, and you must start over.

You can choose to use either normal enchantment or Risky Enchantment on any particular Down-Time action in the process of crafting the wand.

legacy/traits/craft_wand.1740434910.txt.gz ยท Last modified: by tailkinker