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legacy:traits:combat_healing

Combat Healing

Requires: Trained in Medicine.
Time Required: 5 seconds.

You provide swift medical assistance to an ally. Make a Medicine check against a TN of 16.

  • Success: The target may expend a Recovery die and regain 2d10 Stamina, plus an amount equal to your Medicine skill bonus. The size of the Recovery die consumed is ignored.
  • Failure: The target may expend and roll a Recovery die and regain Stamina equal to the amount rolled, plus an amount equal to your Medicine training ranks.
legacy/traits/combat_healing.txt ยท Last modified: by tailkinker