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legacy:traits:animal_companion

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Animal Companion

Requires: Trained in Survival.

You are accompanied by an animal companion, which is a loyal and intelligent creature that provides support in various ways. It does not have its own turn in combat, nor does it have a separate presence on the battlefield. Instead, its aid is represented through its abilities and your relationship with it.

When you select this trait, you must first choose what sort of animal companion you have. This can be any normal animal, or with the Director's permission, you can choose a magical animal. Once you have selected your animal companion, you must decide which of the following categories it falls under.

Clever: Your animal companion is smarter than most animals, having some reasoning skills, a better memory, and possibly even decent manual dexterity.

Domestic: Your animal companion is a domesticated animal. They get along better with people than other types of animal companion.

Large: Your animal companion is considerably larger than yourself, suitable for a riding animal.

Magical: Your animal companion has some magical talent, or is noted for its connection to some mystical source.

Savage: Your animal companion is particularly wild, and is known for its ability to fight.

The following table gives the Instinct, Power and Reason for each type of animal companion, as well as the number of Tricks your animal companion begins knowing.

Type Instinct Power Reason Tricks
Clever 1 1 2 3
Domestic 0 1 1 3
Large 1 2 1 2
Magical 1 1 1 2†
Savage 2 3 1 3
legacy/traits/animal_companion.1742152191.txt.gz · Last modified: by tailkinker