legacy:rules:actions:trip
Trip
Time Required: 2 seconds.
Skill: Varies.
Requires: You must have a hand free, or be using a weapon with the Trip property.
You attempt to knock a foe prone. Make an Athletics or Unarmed Combat attack roll against the target's passive Fortitude defence. If you are using a weapon with the Trip property to make the attempt, use that weapon's skill in place of Athletics or Unarmed Combat.
- Success: The target becomes Prone.
- Failure: You provoke a Counterattack.
legacy/rules/actions/trip.txt ยท Last modified: by tailkinker