legacy:rules:actions:take_down_time
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Take Down Time
Time Required: 24 hours (Special).
Skill: None.
Requires: You must be in a friendly community.
The party spends a day in a friendly community. Each party member can spend up to twelve hours taking care of any personal business that they might have to accomplish.
At the end of their Down Time, each character regains two Recovery dice, plus an amount equal to half their level (rounded down). Recovery dice are restored in order from the smallest to the largest. Each character will also recover one point of Injury.
Characters in the party can spend their twelve personal hours to do whatever they wish. Popular choices include:
- Gather Information (if in a friendly community);
legacy/rules/actions/take_down_time.1740748570.txt.gz ยท Last modified: by tailkinker