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legacy:rules:actions:stay_afloat

Stay Afloat

Time Required: Free Action.
Trigger: You begin your turn in water that is deeper than your own height.
Skill: Athletics.

Under normal circumstances, you can swim at a speed equal to half your Speed, in meters. However, you may also have to roll Athletics to stay afloat in less than ideal circumstances. To keep your head above water on your turn, you must roll Athletics. This is a free action, but the TN is based on the water conditions.

Condition TN
Calm, clear water 16
Slight chop or waves 20
Heavy waves or high winds 24
Hurricane or tsunami 30
Character has an empty hand -3†

†Per hand, to a maximum of -6.

  • Success: You keep your head above water.
  • Failure: You sink below the surface, and are subject to suffocation.
legacy/rules/actions/stay_afloat.txt · Last modified: by tailkinker