legacy:rules:actions:stabilize_an_ally
Stabilize an Ally
Time Required: 5 seconds
Skill: Medicine
You attempt to bandage a fallen comrade's wounds, to prevent them from dying. Roll Medicine vs a TN equal to the number of hit points of damage your ally has taken.
- Success: The ally need not make a Survival Check at the end of the combat.
- Failure: The ally must still make a Survival saving throw at the end of the combat. You can try again, unless either of the dice on your roll came up showing a one.
legacy/rules/actions/stabilize_an_ally.txt ยท Last modified: by tailkinker