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legacy:rules:actions:stabilize_an_ally

Stabilize an Ally

Time Required: 5 seconds
Skill: Medicine

You attempt to bandage a fallen comrade's wounds, to prevent them from dying. Roll Medicine vs a TN equal to the number of hit points of damage your ally has taken.

  • Success: The ally need not make a Survival Check at the end of the combat.
  • Failure: The ally must still make a Survival saving throw at the end of the combat. You can try again, unless either of the dice on your roll came up showing a one.
legacy/rules/actions/stabilize_an_ally.txt ยท Last modified: by tailkinker