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legacy:rules:actions:make_a_request

Make a Request

Time Required: 1 minute
Skill: Varies

You make a request of the subject. This might be a plea for aid, a request for an item or asking permission to do something.

Roll Diplomacy, Deception, Intimidation or Society vs. the subject's passive Will defence. If you choose to use Deception, your opponent may use the higher of their passive Will defence or their passive Insight. Your roll is modified by the subject's temporary Affinity, but a character cannot Make a Request of a creature that is Hostile or Enraged.

In addition, the nature of the request will modify your Skill check.

Condition Modifier
The request would be trivial for the subject to grant +3
It would be in the interest of the subject to grant the request +4
The request would be difficult for the subject to grant -3
Granting the request would not be in the subject's best interest -4
Granting the request would cause the subject harm, or significant risk of harm -8
  • Success: The subject grants the request.
  • Failure: The subject either refuses, or they respond with a request of their own.

Special: If you used Intimidation on the attempt, the subject's temporary Affinity towards you drops one step immediately upon completing this action.

Special: If you are using Society, you suffer slight on your attempt to Make a Request.

Equipment

No special equipment is required to Make a Request. However, if you are using Diplomacy in the attempt, you may expend Luxury Items, to a maximum of 15sp, to improve your chances. The amount of gift items you spread out determines the bonus you receive for doing such, as described below.

Amount 1sp 3sp 6sp 10sp 15sp
Bonus +1 +2 +3 +4 +5
legacy/rules/actions/make_a_request.txt ยท Last modified: by tailkinker