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legacy:rules:actions:disable_a_device

Disable a Device

Time Required: 3 seconds
Skill: Sleight of Hand (Trained)

You attempt to pick a lock or disarm a trap. Roll Sleight of Hand vs the TN of the lock or trap.

  • Success: You earn a Success Point towards disabling the device.
  • Failure: You earn a Failure Point towards disabling the device, and consume one use of your Pickset Kit (if you are using one) as you have broken a pick.

Most typical locks or traps will require four Success Points to disable. Most locks don't care about Failure Points, but simple traps will typically be triggered after gaining two Failure Points.

Equipment

If you lack a Pickset Kit, you suffer slight on your attempt to Disable a Device.

legacy/rules/actions/disable_a_device.txt ยท Last modified: by tailkinker