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legacy:rules:actions:cast_a_spell

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Cast a Spell

Time Required: Varies

Reaching deep within, you draw upon the strands of magic, shaping them into a spell of your choice. Choose one spell that you know. You expend an amount of mana equal to the power of the spell, and make a Spellcasting skill check against the defence or TN listed in the spell. Success and failure results on the Spellcasting check are given in the spell itself.

You must have one free hand and be able to speak to cast at full efficiency. If you have no free hands, you suffer slight to your Spellcasting skill check. If you cannot speak, you suffer slight to your Spellcasting skill check. As always, these instances of slight can stack. A hand that is holding a spellcasting focus is considered to be empty for the purposes of this action.

Note that you expend the mana regardless of the result of the skill check. You always cast the spell; the check determines whether you control it successfully.

Special: This is the general sequence of events for casting a spell. However, some sources of magic have rules that alter the above.

  • Divine Magic uses Grace, rather than mana, to fuel spells. This is a separate pool of power, and is tracked separately from mana.
  • Studied Magic requires that you prepare your spells. You can only cast from the list of spells that you have prepared. Further, casting a spell using Studied Magic takes additional time.
  • Weaver Magic does not draw upon a personal store of mana. A Spell Weaver never has to worry about running out of mana. However, they do have to worry about cool-down time, and they cannot cast at all if they do not have both hands free.

Overcharge

Many spells list an Overcharge entry. You can choose to spend additional mana to increase the effectiveness of such a spell. The total mana spent (including the base cost) cannot exceed your Spellcasting training ranks.

Spell Save TN

Some spells allow a saving throw to end them. The saving throw will be made against a TN equal to your passive Spellcasting skill—that is, your total Spellcasting skill value plus ten.

legacy/rules/actions/cast_a_spell.1757859352.txt.gz · Last modified: by tailkinker