legacy:rules:actions:break_free
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Break Free
Time Required: 2 seconds
Skill: Varies (Untrained)
When you are Grappled, Immobilized or Pinned, you can use this action to attempt to break free. When you are Pinned, this is the only action you can take.
You may roll your Acrobatics, Athletics or—if you are Grappled—your Unarmed Combat. The TN will be given by the source of the Condition.
- Success: The Condition ends, and you may Step one meter as a free action.
- Failure: The Condition does not end.
legacy/rules/actions/break_free.1740605874.txt.gz · Last modified: by tailkinker