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Table of Contents
Actions
Anything that you might attempt will require an action to perform. Actions are measured according to the amount of time that they require. For actions normally performed during exploration, rests or down-time, this time is measured in minutes, hours or even days. However, in combat, time is measured in seconds.
On your turn, you may take actions totaling up to six seconds. In addition, you receive one Reaction per round, which is replenished at the start of your turn.
Free Action
You may take as many free actions as you wish. However, free actions typically have a trigger or requirement that must be met to use them. Each free action can be used only once per trigger. However, if you have multiple free actions with the same trigger, you may use all of them when that trigger occurs.
Free actions may be taken outside of your turn.
Reaction
Reactions are similar to Free Actions in that they have a trigger that must be met. However, you can only take one reaction per round.
Your reaction replenishes at the start of your turn, and you do not receive a reaction when combat starts until the start of your first turn.
Actions
Standard actions can take anywhere from one to six seconds. You can take any combination of actions on your turn, as long as their total duration is exactly six seconds.
Universal Actions
The following actions are always available to a character, regardless of their class. However, some may require that the character be trained in a skill.
aim
avoid_falling_damage
balance
break_free
calm_a_foe
cast_a_spell
change_equipment
charge
climb_a_surface
convince_another_of_an_untruth
counterattack
coup_de_grace
craft_a_concoction
craft_an_item
disable_a_device
disarm
earn_income
end_a_spell
enter_a_threatened_square
feint
forge_a_document
frighten_a_foe
gather_information
grab
help_another
hide
hold_out
impersonate_another
jump
keep_a_watch
make_an_impression
make_a_request
pray
raise_a_shield
read_an_opponent
ready_an_action
recall_information
recover_stamina
repair_an_item
run
search
shake_it_off
shove
smash_something
sneak
squeeze_through
sprint
stabilize_an_ally
stand_up
stay_afloat
steel_your_resolve
step
subdue_a_foe
sustain_a_spell
take_a_long_rest
take_a_short_rest
take_down_time
track_a_creature
translate_writing
travel_overland
treat_a_condition
treat_wounds
trip
undertake_a_journey
upgrade_your_character
wake_another
walk