Table of Contents
Dice
Dice are a sufficiently important part of role-playing games that, from the earliest days of the hobby, a language has been used to describe combinations of dice to roll.
A die roll will be described as follows: The number of dice to roll, followed by the lower-case letter d, followed by the size of dice to be rolled. This combination can be followed by addends or multipliers to the result. Multipliers will always be listed first.
Bonuses and Penalties
Die rolls may receive bonuses or penalties from traits, status conditions or events. These bonuses always stack, regardless of how silly the number ends up being.
When applied to damage rolls, such bonuses or penalties are typically referred to as stinger damage.
Favour and Slight
Current conditions can affect one's skill checks; these conditions are often represented by favour and slight. This can apply to an attack roll, a saving throw, or a skill check, all of which are made with two ten-sided die (2d10).
Favour and slight cancel each other out. As an example, a character receiving favour from two sources and slight from one source will end up rolling with favour.
Favour and slight stack; if you have two instances of favour, you can roll two additional dice, and then discard two dice. However, multiple instances of favour and slight quickly reach a point of diminishing returns.
Favour
When a roll has favour, roll one additional d10, and then discard one of your choice.
Slight
When a roll has slight, roll one additional d10, and then discard the lowest.
Weapon Damage
Weapon damage is typically abbreviated as [W], and typically is shown with a multiplier. The exact weapon damage dice will depend on the weapon itself. When an action lists multiple weapon dice, roll that many dice, and add the totals together.
Often, weapon damage will also list an Attribute; when it does so, add the Attribute's modifier to the total damage rolled.