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Table of Contents
Conditions
A condition is a continuing problem that a character suffers. A character suffering from a condition has that condition's effects applied at the beginning of their round, unless otherwise stated.
Saving Throw
Often, condition can be ended with a saving throw. At the end of their turn, a character who is suffering from one or more condition can Make a Saving Throw as a free action to end one of these Conditions. The character chooses any one condition, and rolls the saving throw listed for the condition against a TN of 11. If successful, the condition normally ends.
The source of a condition may apply a bonus or penalty to the saving throw, or it may impose favour or slight. Your defences are not normally used for saving throws; even if a defence check was granted to avoid a condition, you do not consider that defence when attempting to remove that condition.
A character can also take an action to Shake It Off, which allows them to make an additional saving throw during their turn. If you attempt to Shake It Off, however, you cannot select the same condition at the end of your turn as you chose when you attempted to Shake It Off.