Level
Your character's level is a measure of their overall progression—the adventures they've completed, the obstacles they've overcome, and the improvements they've accomplished. Similar to most other role-playing games, your level is determined by the amount of Experience Points (XP) that your character has accumulated.
Level | Experience Points | Skill Cap | Notes |
---|---|---|---|
1 | 0 | +2 | Character Creation |
2 | 750 | +2 | |
3 | 1,500 | +3 | |
4 | 3,000 | +3 | |
5 | 5,000 | +3 | Tier Trait |
6 | 7,500 | +4 | |
7 | 10,000 | +4 | |
8 | 15,000 | +4 | |
9 | 21,500 | +5 | Tier Trait |
10 | 30,000 | +5 | |
11 | 42,000 | +5 | |
12 | 55,000 | +6 | |
13 | 75,000 | +6 | Tier Trait |
14 | 100,000 | +6 | |
15 | 140,000 | +7 | |
16 | 180,000 | +7 | |
17 | 250,000 | +7 | Tier Trait |
18 | 325,000 | +8 | |
19 | 500,000 | +8 | |
20 | 750,000 | +8 | |
+1 | +250,000 | +8 |
Gaining a Level
Whenever you accumulate enough experience to advance to the next level, you gain several benefits:
- Distribute six points as you wish among your attributes' scores. You may not place more than three points in any single attribute.
- Choose one skill, and gain one level in that skill. You may not improve a skill past the Skill Cap for your new level.
- Gain one trait. This trait must be chosen from the Advancement Traits list.
- At levels 5, 9, 13 and 17, also gain one trait from the Tier Traits list.
Note that traits are divided into five tiers: Apprentice, Journeyman, Master, Paragon and Legendary. The tier of the trait determines the level at which the trait may be selected, as per the table below. Note also that a trait's tier is based on the list on which it is found, and is not inherent to the trait itself. Some lists may make some traits available at a lower level.
Tier | Level |
---|---|
Apprentice | 1 |
Journeyman | 5 |
Master | 9 |
Paragon | 13 |
Legendary | 17 |