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legacy:characters:health_and_damage

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Health and Damage

The characters of Legacy exist in a world filled with hazards and foes. So naturally, a means to track these hazards and foes is required.

Damage in Legacy is tracked using two values: Stamina and Injury.

Stamina

A successful attack does not always inflict injury. It is expected that a character will twist to mitigate the impact, block with a shield, absorb some of the damage on their armour, or sidestep to avoid an attack at the last moment. All these efforts burn through a character's energy, which is represented in this game with their Stamina.

A character's Stamina is based on their Ancestry, their Background and their Class. A character's Ancestry and Background include an attribute as part of their Stamina; whenever an attribute is improved, and its modifier goes up, this will also increase your Stamina. If the same attribute is added twice (which it often is, especially Strength), then when you improve it, increase your Stamina twice.

legacy/characters/health_and_damage.1739987210.txt.gz ยท Last modified: by tailkinker