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legacy:characters:background:scion

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Scion

The Scion is a descendant of a supernatural being—be it a dragon, demon, fae, or Jotun. Unlike most others, the Scion's very bloodline is infused with the ancient and potent magic of their ancestor. This connection grants them innate magical abilities far beyond the reach of ordinary mortals. While they may not have formal training, their supernatural heritage grants them an undeniable strength in magic, allowing them to wield powerful spells naturally, making them formidable spellcasters even without study. In this way, Scions stand apart from other magical practitioners, born with a natural gift that others can only dream of.

However, this power is not without its risks. The Scion's heritage is both a blessing and a potential curse. As they tap into the magics of their ancestor, they must contend with the temptation to embrace the raw power that their lineage offers. This ancient power, if left unchecked, can lead to corruption—a process that makes them stronger but also leaves a mark upon their mind, body or soul. Those who seek to tap into this power face the risk of losing parts of themselves, whether it be through monstrous transformation, mental instability, or social alienation.

While Scions are naturally gifted, they are not invincible. Their raw power can be dangerous to themselves and others, and many choose to train in the ways of formal magic to refine and control their abilities. Through training, a Scion can begin to rival even the most experienced spellcasters. However, this path is not easy, and those who wish to wield their ancestor's power with precision and mastery must dedicate themselves to their craft. In this way, Scions can either embrace their raw magical nature or choose to temper it through training and discipline, with each path offering its own rewards and sacrifices.

The decision to accept the full weight of one's heritage is a personal one, and each Scion must navigate the delicate balance between their innate power and the potential consequences of embracing their dark legacy. Whether they seek to harness their abilities to protect the world or pursue a dangerous quest for greater power, Scions are powerful individuals capable of extraordinary feats—if they can keep their own darkness in check.

Attributes

When you select this background, add seven points to your Wisdom score. In addition, you may distribute thirteen points among any of your other attribute scores. No single attribute may receive more than four points.

Features

Stamina: A Scion begins play with 20 stamina, plus an amount equal to your Strength bonus.

Recovery Dice: When you select Scion as your background, you gain two eight-sided dice (2d8) as Recovery dice. This is in addition to any Recovery dice you gained due to your ancestry.

Defences: Add two training ranks to your Will defence.

Bloodline

You have a supernatural ancestor, and it is through their heritage that you can tap into your powers. Choose one of the four following bloodlines.

Bloodline Realm of Magic
Demonic Divine
Draconic Primal
Fae Occult
Jotun Arcane

Skills

Place one training rank in the Spellcasting skill appropriate to your Bloodline. In addition, choose any three additional skills from the following list: Blades, Blunt Weapons, Crafting, Deception, Diplomacy, Insight, Intimidation, Lore, Medicine, Perception, Sleight of Hand, Society, Stealth, Unarmed Combat, Unbalanced Weapons Place one training rank in each of the selected skills.

Spellcasting

Your spellcasting attribute is Wisdom, regardless of your Realm of Magic. Choose a single Power 1 spell from your Realm of Magic, and add it to the list of spells you know. This spell is your Signature Spell; you never pay any mana to cast it, unless you choose to Overcharge it.

Choose five additional Power 1 spells and two Power 2 spells from your chosen Realm of Magic, and add them to the list of spells you know.

Whenever you increase your Spellcasting skill training ranks, you may choose one additional spell from your Realm of Magic, and add it to the list of spells you know. The chosen spell cannot have a Power higher than the number of training ranks you have in your Spellcasting skill.

Mana

Like all spellcasters, you cast your spells using mana. The maximum mana that you can have is equal to your level plus the number of training ranks you have in your Spellcasting skill. You recover an amount of mana equal to your level whenever you complete a short rest.

If you select a spellcasting base class, you use its mana rules in place of these.

Corruption

Some traits—especially those found under your Bloodline entry—have two forms, the normal and the Corrupted. You can take the normal forms of these traits with not ill effects.

However, the Corrupted version of these traits, while more powerful, tend to warp the body, mind or soul of the person who takes on that taint. Each such Corrupted trait grants a roll on your Bloodline's Corruption table. Unless otherwise specified, you cannot gain the same Corruption multiple times. If you gain a duplicate through a random roll, re-roll it. If no possible roll would result in a Corruption you do not already have, pick one of your choice.

These Corruptions are difficult—in fact, nearly impossible—to remove. Once you have a Corruption, it is an indelible part of your character.

Traits

Choose one of the following traits, and add it to your character. In addition, the following traits are available to your character as Basic traits, regardless of their base class.

The following traits are available to your character as Expert traits, regardless of their base class.

The following trait is available to your character as an Advanced trait, regardless of their class.

Starting Equipment

You begin play with the following equipment:

  • 100 silver coins.
legacy/characters/background/scion.1743270111.txt.gz · Last modified: by tailkinker