Table of Contents
Fae Bloodline
The Fae do not reproduce as mortals do, but that does not mean their blood never mingles with humanity. The origin of a Fae Bloodline can always be traced back to a Changeling—a half-blood Fae left among humans, whether as part of a bargain, an experiment, or simple amusement. These Changelings, though often raised as mortals, never truly belong to the world of men. They move through life with an air of otherness, carrying the gifts and burdens of their eldritch heritage. And though their blood is diluted over generations, the magic of the Fae does not fade—it waits.
In the right circumstances, the Fae spark can awaken in a descendant, stirring from its long dormancy. These Scions of the Fae Bloodline often manifest strange and subtle powers—an unnatural charm, an affinity for illusions, an ability to slip through the cracks of reality where others would be bound. But such gifts are not without danger. The Fae are creatures of whimsy and caprice, and their magic follows no mortal logic. Those who bear this blood may find themselves at odds with their own nature, drawn toward the unpredictable, the trickster’s path, or even the pull of the Otherworld itself.
Traits
The following traits are available to your character as Apprentice-tier traits.
Fae Corruption
- Your dreams tend to intrude upon your waking moments, and this imposes slight on your attempts to disbelieve a glamer.
- Your thoughts tend to flit and change like a butterfly's flight path. You suffer slight on Investigation skill checks and on saving throws to end the Charmed condition.
- Intrusive thoughts bubble to the surface when attempting to Recall Information, imposing slight on any such attempt.
- You have great difficulty taking anything truly seriously, which results in a -2 penalty to your Will defence.
- You frequently drift off into daydreams and reveries. If you roll a one on either die of an Insight or Perception skill check, the result is a failure, regardless of the total rolled.
- Your speech tends towards the poetic and flowery, which can aggravate those around you. You suffer a -3 penalty to Diplomacy if required to speak for a long period of time.
- You have a preference for the fae lifestyle, and will cut yourself off from the more mundane world. No creature can have a higher than Positive Affinity towards you.
- Your speech patterns become cryptic, and others instinctively distrust you as a result, inflicting a -2 penalty to your Deception skill checks.
- You adopt eccentric and flamboyant clothing styles, and develop a disdain for armour. You cannot wear armour that imparts a skill penalty.
- You exude an otherworldly aura that can provoke extreme reactions in others. Whenever you attempt to Make a Request or Make an Impression, you must re-roll any sixes or sevens on the dice.
- Your body emits a soft ethereal glow, producing dim light to ten meters, but imposing slight on Stealth checks.
- Your physical form becomes delicate and frail. Reduce your maximum stamina by ten.
- Your metabolic rate slows, extending your lifespan and reducing the amount of sleep you need. You gain one additional hour of personal time when you Take a Long Rest, and two additional hours when you Take Down Time. However, you only regain one Recovery die after a long rest, plus a number equal to one-third your level (rounded down).
- You suffer wracking pain if your body contains too much magical energy. If your total mana is within 10% of its maximum, you suffer slight on all skill checks.
- You can lose control of your magical energies. Whenever you Cast a Spell, if either die come up showing a one, you suffer 1d6+4 Vital damage.