Table of Contents
Sailor
The sea is a fickle mistress, offering both bounty and peril in equal measure. As a sailor, you have spent years navigating the vast, unpredictable waters, learning to read the winds, the waves, and the stars to guide your course. Whether you served aboard a merchant vessel, a navy warship, or a pirate crew, life on the open sea has honed your instincts, toughened your body, and granted you a deep respect for the ocean’s might. Every voyage carried its own risks, from fierce storms to deadly sea creatures, and you learned to face them with unwavering resolve.
The lessons of a sailor extend far beyond mere survival. The close quarters of a ship require discipline, teamwork, and a strong sense of camaraderie. You know how to tie knots, mend sails, and haul rigging, but just as importantly, you understand the unspoken bonds that form between crewmates who rely on each other to stay alive. Your time at sea has also given you a keen ear for tales of distant lands, strange customs, and hidden treasures—stories that may hold more truth than the landlubbers realize.
Yet not all your memories of the sea are filled with adventure and wonder. Perhaps you have seen ships broken upon jagged rocks, or watched friends vanish beneath the waves, never to surface again. The dangers of the ocean leave their mark, whether in the form of scars, superstitions, or an ever-present longing for the freedom of an open horizon. Some sailors retire to the land, but few ever truly leave the sea behind. The call of the tide whispers in your dreams, pulling you toward the next great journey.
No matter where you now find yourself, the skills and experiences you gained as a sailor shape the way you face the world. You have a steady hand, a strong back, and a sharp mind for navigation—both literal and metaphorical. Whether you continue to seek fortune on the waves or have traded your sea legs for solid ground, your time as a sailor ensures you will always be prepared for whatever storms may come your way.
Features
Stamina: A Sailor begins play with 15 stamina, plus an amount equal to your Strength bonus.
Recovery Dice: When you select Sailor as your background, you gain two ten-sided dice (2d10) as Recovery dice. This is in addition to any Recovery dice you gained due to your ancestry.
Defences: Add two training ranks to your Fortitude defence.
Skills
Place one training rank in the Athletics skill, and one in the Vehicles skill. You may choose either Rowing or Sailing as your specialization for Vehicles. In addition, choose any three additional skills from the following list: Acrobatics, Blades, Blunt Weapons, Crafting, Diplomacy, Intimidation, Lore, Medicine, Perception, Society, Unarmed Combat. Place one training rank in each of the selected skills.
Maintenance
You can roll Vehicles in place of Crafting in order to maintain or repair any vehicle, even if you lack the appropriate specialty.
Traits
Choose one of the following traits, and add it to your character. In addition, the following traits are available to your character as Apprentice-tier traits.
The following traits are available to your character as Journeyman-tier traits, available starting at level five.
Starting Equipment
You begin play with the following equipment:
- 100 silver coins.