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Table of Contents
Noble
Attributes
When you select this background, add seven points to your Charisma score and five points to your Strength score. In addition, you may distribute eight points among any of your other attribute scores. No single attribute may receive more than four points.
Features
Stamina: A Noble begins play with 25 stamina, plus an amount equal to your Strength bonus.
Recovery Dice: When you select Noble as your background, you gain two eight-sided dice (2d8) as Recovery dice. This is in addition to any Recovery dice you gained due to your ancestry.
Defences: Add one training rank to each of your Fortitude and Will defences.
Education
Nobles can have very diverse educations. Every Noble will receive two training ranks in Society. Then choose one of the four following options.
Diplomacy
You were raised to be an envoy from your parents' court. Place one training rank in each of the following skills: Deception, Diplomacy, Insight, Lore (Heraldry) and Performance (Oratory).
Magic
You spent some time studying the arts of magic. Choose one of the following Realms of Magic. Place one training rank in the associated spellcasting skill.
Realm | Skill |
---|---|
Arcane | Arcane Spellcasting |
Divine | Divine Spellcasting |
Primal | Primal Spellcasting |
Occult | Occult Spellcasting |
You gain one Power 2 spell chosen from your selected Realm, and three Power 1 spells.
Soldier
You received considerable training in the arts of war, particularly with swords. Place one training rank in the Blades skill. You start with Expert Weapon Training.
Traits
Choose one of the following traits, and add it to your character. In addition, the following traits are available to your character as Basic traits, regardless of their base class.
The following traits are available to your character as Expert traits, regardless of their base class.
Starting Equipment
You begin play with the following equipment:
- 100 silver coins.